Skittering can be heard from within. On a balcony wrapping around the room are three goblin shamans, engaging in their favorite pastime, BattleTop. If a PC tries to get close, it automatically seals and reopens when no one is within 5 feet. "A band of bright lit stone forms overhead, lighting the tunnel. It looks like passers by have jammed the edges of pennies and other small coins into the cracks and irregularities and bent them down to create an almost scale-effect. When they reach the other side you can no longer see them. If you are running a prehistoric campaign, provide your cave heroes with ways to use tactics such as driving mammoths over a cliff or isolating a member of the herd. Building encounters in 5e using CR works, but only if you remember to sap your players of their resources. ", It seems as though the tunnel collapsed at one point, and then was repaired in this ornate manner. ", 2. (Possibly of a high CR to make this optional wing and its loot a real challenge to the PCs). If the players seek out the source of the smell, they find a crack in the wall that leads to an ancient banquet hall, inexplicably laid out with a feast. ", ", "A crack in the floor that constantly streams out a thin wisp of smoke. Tall stone cones, perfectly smooth, reach up and down through this cave. Looking for food, umber hulks will suddenly tunnel into a cave or burrow into the wall of a passage and wait for your adventurers to pass by. "The ceiling of the dungeon tunnel has partially collapsed down, making it very difficult to get past. That party member can disarm the trap, opening the door and raising the ceiling by finding a recess on the wall in the hallway with a switch in it. XP 600 N Medium vermin Init +1; Senses darkvision 60 ft.; Perception +0. Several sturdy metal hooks are in place and at least one already has a rope attached, though the durability of the old rope is questionable. The cavern becomes tight and difficult for tall or heavily armored people to pass through. You come across a nice looking devil statue in the middle of a room, after a DC 20 (Investigation) check, it turns out there is a button in its mouth, when pressed, the mouth closes shut dealing 2d4 piercing damage and you can see blood dissolving as it leaves your skin. The party finds a tiny portal to the Far Realm. You must wade through the flowering lake to continue on the path. "An archway has been heavily barricaded and the area around it has sign postings in the language of the dungeon's inhabitants with stern warning to stay away. They appear to be from different species of tree. The only problem is that the chandelier can feel pain and doesn’t want to be lit on fire. The entrance of the tunnel is no more than a foot and a half wide, and will need to be cut to accommodate anyone larger. Not only will he pay (not much) for any mushrooms you can help him find, but you'll get a mention in his paper! On the wall, a giant, engraved flaming eye is engraved. Someone has put down mile markers along the trail, big slabs of local stone with carefully carved dwarven numbers. ", At the same place, from the floor, a root has broken upwards to the same effect. Thanks as always ! 5e DnD Underdark Encounter. In the nearby stone and crystal pillars, naturally formed, are various carvings. The natural cavern opens out into a wide hallway, clearly carved from the surrounding stone long ago. report. In this stretch of wide tunnel crystal formations reach from floor to ceiling, from wall to wall and jut out at odd angles, completely interrupting the path. He has a red bandana tied around his neck. ", The staircase is 10 steps tall and wide enough for 5. One hundred different encounters that can occur when traveling through a dangerous dungeon. The bridge crosses a skinny creek before the path slopes upwards again. At the center of this cavern, lit from below by a series of bioluminescent ferns, is a stone sphere. ", Your footsteps echo through the black cavern, from the sound of it, the cavern is massive. It's face is a plain featureless mask. ", A small room can be found beyond. As the river rotates the stone disc the disc grinds out more of the rock it has caught on. Each stone section fits perfectly with those next to it. "The trail passes by a circular mirror which is being held from behind by a statue. The books are deposited on the door counter. The trail passes by a pocket cavern off the main tunnel with a circle statues of delvers in poses of laughter, trade, or rest. The alcoves are inhabited by a body encased in (magical) crystal. To your shock the water arcs around the cat, keeping it perfectly dry. Every foot or so the stone of the walls changes, from slate, or limestone, to moss agate, to obsidian, etc. Around the dividing wall appears to be a large wooden table with 10 chairs, 8 of them already filled with large creatures (a mix of monsters and/or adventurers in any combination) playing Texas hold’em poker for coin and valuables. The sphere is of different material than the surrounding stone. A line at the top that pulls something above the door if it's opened, a pressure plate that's released from the bottom if the door is opened, poison darts that fire from the wall behind it, the works! If the players attempt to steal anything, the pathway they came through liquidates and melts, across, trapping anyone inside the room and crushing anyone in the hall, until it is placed back where it was found. ", ", The Merchant seems disinterested in the world beyond the room their shop is located in, and if pressed seems to think they're getting new supplies in once a week. The floor remains flat and clear. Someone has taken the heads of old broken shovels and attached them at the base to make a huge metal pine cone. As soon as the player’s backs are turned the gold coin begins animating 2d20 gold pieces a turn and they all make a break for it. The fire can only be put out by dousing it with holy water or some other curse removal. "A ghost and a corpse. A small branching trail leads towards the overgrown cave-in. Arachnid ally-A spider living in an old shoe offers information to adventurers for a modest fee. Through the maze can still be followed it looks like someone or something has simply obliterated a straight line right to the other side. The heat causes strong winds to blow through this fissure and through the tunnel. Once all six have been triggered, the real trap occurs. The columns are smooth and splay outward into the ceiling or floor in a smooth arc. Along the way, several man-made turquoise pools of water cascade down into one another from a local spring. "The path is unkempt, but you happen upon a short wide staircase, regal enough for any king. The path leads up a set of thin stairs, into a very narrow cavern which continues for ten feet before opening up again. When followed a phase spider ambushes the party and thanks its child for bringing home dinner", If they ask about how he came to be there at gives a vague answer about knocking the area well and directs them down left corridor, promising it's worth their while. "This stretch of tunnel is scorched, as though a fire has recently passed through. The tunnel floor comes upon a circular puddle full of dark water. On closer inspection the whole tree appears to have been carved from a massive deep blue tourmaline. The stone striations and inclusions of the walls and ceiling have all been engraved with small signs, in sturdy print. Unfortunately, just as you reach her she breaches the dungeon’s sewers and unleashes a giant crocodile and a swarm of rats. At the center a raised dais fountain pours with mirror-smooth water before cascading over the edge. You are only able to see the person in front of you, everything beyond is nothing more than a shadow, or a sound. Each one has a real backpack, though some are rotting off. Each fracture is filled in with a piping of gold, holding the structure together. This goes hand-in-hand with an article I read recently about keeping the pressure on for the PCs, specifically in terms of not letting them simply “rest and recharge” whenever they want without the consequence of the passage of time. (or some industrious chiseling) When opened, the doorway opens into a void, scattered with stars. The ceiling is completely covered with horrid insects – dark, silent and unseen except for the occasional masonry dust they knock loose. "You began noticing a few spider webs catching drips of water from the ceiling. Several hard-shelled beetles, a up to a foot in size. Glistening strings with blown glass stars have been hung from various points on the teeth. The cage doors are all open and plants are growing inside, of all different types. "Several animal skulls are piled along the tunnel. Inside it is pitch black, even with darkvision you cannot see the bottom. Someone has planted a row of rose bushes on either side of the tunnel, the roses are in full, brilliant bloom. "You happen across a long bridge spanning a chasm. This was never a tunnel at all, but a wide cavern, completely packed with these hanging strips of fabric. You walk into the next chamber and find a stone statue of a man reaching for a gold ring on a pedestal. ", He is scared when you approach and explains that he was trapped here and was brought back from death to continue his torment. If disturbed the RMs with spill out into the dungeon and eventually the surface (maybe destroying a nearby village). ", He has a red bandana tied around his neck. The sphere is of different material than the surrounding stone. The light through the ruby displaces words in 5-6 directions saying ‘The Stone of Anolox.’ A group also notices a warning on the wall, one painted with blood and another carved with what must be someone’s finger nails saying – ‘Do not, by any means, touch that gem!’ Anyone who picks up the gem, well, except Anolox, is immediately disintegrated and their ash fills the tunnel. If the room is arranged like in the mirror, including mending the dragon statue, the door at the end slides open. It regrows as fast as it was pulled until it reaches the top or bottom level. A room lined with standing alcoves. When followed a phase spider ambushes the party and thanks its child for bringing home dinner. The leaves are wrapped with black iron which is then formed into a hook so the lanterns can be easily hung from the hooks above. Other planets and important stars have their own rings. Passing by a wide stream you spy a cat walking into the water. ", Beneath the trapdoor is a network of tunnels and chambers, far larger than should be possible. "A goblin named Sam smorkle who is just looking for rusty things. If you reach inside or stick around too long, a living crawling hand jumps out of the hole and attacks. The adventurers shadows appear on the dungeon wall, which turn into Shadows from the Monster Manual. ", hide . They now have to act as ghosts in a murder mystery dinner party, and can get back in their bodies once they have helped solve the mystery. Outside this castle pond, overflow rivers converge and continue on into the cave. If they do they find a backpack filled with old treasure worth 30gp and the skeleton of a gnome lying beside it. Port towns are a hotbed of activity, most of which is centred around the sea since that’s where most people make their livelihood. The cave opens into a subterranean room, carved out intentionally, but not cleanly – it is irregular in shape and through the floor is flat the walls and ceiling are not. The party may step through, and they walk on an invisible surface even with the floor of the dungeon. Peering outside you see this rift is at least 100 feet up the side of a sheer cliff, overlooking jungle. The second set of encounters can be found here, and we also have a d20 Encounter Chart! ", A cavern is a kind of map in which some of Chosen One 's random encounters take place. "A stray dog wanders up to you on the trail and decides to walk with you. He is scared when you approach and explains that he was trapped here and was brought back from death to continue his torment. Ahead you can see odd crystal formations in the tunnel, they are flat and wide, and reach down from the tunnel ceiling, but none jut up from the floor. ", The webbing becomes more and more common and as it does, the strands shimmer with iridescent color. Skittering can be heard from within. It smells of honey. There is something shiny on the deep end of the hole, however to reach that, you would have to reach inside, and it's deep enough to swallow your arm up he shoulder. After 10 seconds it reopens and the statue turns into an imp, this imp now serves under the PC that put their hand in the mouth. "The walls begin to bulge inwards and you start to notice Large round stones littering the way forward. ", A sculpture of a giant metal key leans against a plain wall. About to host a session where the party spends most of their time in a cave, I don't have much planned encounter wise so I'm hoping you guys have some interesting encounters in caves. Note: This article is a rewrite of the original from March 2015. The path opens up into a carved out grotto where several gigantic metal rings support celestial sculptures. However every so often the creek bed is marred with deep (20+ yard) stone holes, perfectly circular. ", "A crumbling wall with a small tunnel bore through its base hides the resting room for a peaceful Goblin who knows the dungeon well and will give directions or hints in trade for an interesting item. "The walls of this room are lined with intricate carvings that appear to be dwarven in nature. In the tunnels beyond, chalk graffiti is quite common. Immediately the cavern appears off to you, and it only takes a few seconds to place it, the stalagmites and stalactites, usually chaotic formations over thousands of years, have been replaced with some mockery. It will stop shortly before contacting the liquid if whatever creature entered the pool didn't get out in time, but will plunge fully into the pool when everything leaves. "In a large empty circular room in the middle of a tower is a flower surrounded by a ring of fur. Otherwise, the path is easy to follow in the dark. But they could not hope to see everything. It seems as though the tunnel collapsed at one point, and then was repaired in this ornate manner. The doors depict a dwarf holding up a hammer that sparks with lightning. Broken pottery scatters the ground. Additionally, the inside of the stone has been carved out, a set of stairs leads up into the center, where a raised altar has been carved, then another set of stone stairs leads out of the sphere. The doors depict a dwarf holding up a hammer that sparks with lightning. The coins here appear to be from all different regions, in small denominations. The door is locked, but it has a small counter at about elbow height, and a panel above that will open up if anyone tries to open the door or knocks on it. ", Please, sit down.’ Seat the most interesting mix of NPCs, Villains, and historical figures at the table. Kassoon. If the PCs continue to approach it will attempt to gore one of the PCs with its poisonous horns and will then gallop after its compatriots. ", ", "Arachnid ally-A spider living in an old shoe offers information to adventurers for a modest fee. As the trail moves down, the stones raise up, towering far overhead yet still close enough to touch. Category Icon Posts; 15. If deciphered and spoken aloud, then whosoever speaks the name of this horrid Elder God, HIM WHO IS NOT TO BE NAMED must make a saving throw against magic or a Byhakhee will be gated in and attack (or the PC may go insane?). After some time the crystalline tunnel curves to meet a small river running underground. Why Your Combat Encounters Suck (Part 2) “The heroes are traveling through a cave, trying to reach some Underdark city with an unpronounceable name to deliver medicine. If the latter then it screams bloody murder attracting any nearby enemies. If the party manages to gather all the cards, they immediately rescatter from the holder’s hand, all over the cavern once again. The mannequin animates when there are no witnesses directly observing it, and will stalk the creature it’s modeled after. Booming Waves Edit. Outside this castle pond, overflow rivers converge and continue on into the cave. "A dead end - The tunnel the party is walking down has them run headlong into a Giant!! Please, sit down.' The heat causes strong winds to blow through this fissure and through the tunnel. It looks like the only way across is to swim. Reflected in it is the room, but with everything carefully arranged and the dragon statue unbroken on the pedestal. Feel free to take any monsters of the Beast category and give them an angelic personification. In the pool, there is a duck. Each one has been delicately carved with an intricate pattern, without losing the structural integrity of the skulls. The Statue depicts a man in a cloak with an impossibly long neck and the face of a barn owl, peering over the top of the mirror and gazing at itself. Roll initiative. If they go back, the old gnome is gone without a trace. Once it finishes, it demands tribute from the group or it will eat them!! The result; when the wind blows through the cavern a deep, haunting drone is made be the ceiling itself. ", After looking for a moment, a drop of water falls, disturbing the smooth surface. "A dense fog has settled in this area of the naturally formed cavern, limiting visibility. Water cascades down the grand staircase to the entrance. ", It's a fancy, built-in brick oven. An old gnome is sat on a barrel smoking a pipe in a corridor of the dungeon, where the path splits into two. This causes one whole layer, or strata, to be offset from the other walls by a foot. A mile down the trail, the other half of the face. If a PC attempts to talk they are interrupted by themselves. ", There's a chicken in the dungeon? In the pool, there is a duck. D&D 5e. If the players attempt to steal anything, the pathway they came through liquidates and melts, across, trapping anyone inside the room and crushing anyone in the hall, until it is placed back where it was found. The cavern ahead is tall and wide, lined with regularly spaced columns of white stone. Normally, adventurers take pity on him and feed him while they make their way through the dungeon, but the real reason he stays stuck here is a ring of sustenance that he found years ago and pull on 'cause it was shiny.' The Fairy Dragon living in a small opening that’s only accessible at the top of the dome ceiling with a meter (2.5 foot) opening that one would need to fly to or us other means. At the center of the rotunda is a small statue of a cat holding a fish in its mouth proudly. The heads all appear to be missing. She can offer shortcuts, intel, and hidden passages. A massive circle of obsidian, about 20 feet across, has been placed in an alcove just off the trail. If there's no light, the ruby isn't found. For an even simpler approach to determine potentially deadly combat encounters, see The Lazy Encounter Benchmark, a Simple Benchmark for D&D Encounter Deadliness.. The D&D sourcebook Xanathar's Guide to Everything now … All of them are made of downward drooping blue leaves or flower petals, with the gently hovering lights trapped within the bundle of leaves. No moss or algae can find purchase on the smooth crystal, and the water flows crisp and clear among the points. Staring at the carving of the eye for any significant length of time (DM's discretion, but at least a few minutes) grants advantage on wisdom checks until the player's next long rest. "Within a large open cavern the path happens upon a low wall made of loose stones. "Sculptures of hands can be found along this natural cave path. The path crosses the stream at one point, and the water reaches up to your knees. If an object is thrown into it, it shoots straight back dealing 1 damage. The trail has become a stone hopscotch board. Someone has come through this part of the tunnel and carved each formation into tiny, delicate stone flowers, without removing the crystal from where it formed. The stones all around the hand and water are thick with dark mosses. His name is Gordum, and he's really hungry as he hasn't eaten in a very long time. Continuing on is difficult terrain just due to the sheer number of round stones. Xanathar’s Guide to Everything Challenge Rating Tables. Somehow, in some way, the chest has become self aware. If they fail a roll on the first attempt they only manage to stick their hand through a hole into the room and have to search for a second recess. The pathway enters into the beginning of a maze. If the PCs continue to approach it will attempt to gore one of the PCs with its poisonous horns and will then gallop after its compatriots. Tabletop RPG Tools and Talk. But every three rooms or so, there’s another one, just a chicken walking around and pecking at the dirt. ", The result; when the wind blows through the cavern a deep, haunting drone is made be the ceiling itself. It contains a bunch of spell books for the wizards in your party, some defensive magical items, a moderate stash of gold, and a heap of baubles and nearly insignificant magical items. The group encounters a makeshift “church” where a group of kuo toa are praising a purple worm, offering both themselves and and a presumably dead mind flayer as a sacrifice . As you squeeze through the pathway you notice that the walls, path and ceiling are all composed of life size, roughly made, doll parts. Below is a D20 table of random encounters that can be used to inject some life into the coastal towns and villages in your campaign. The player feels compelled to be unable to rest for the next two days, and is exhausted on the third day. Several bats flitter from wall to wall catching the spores in their mouths. Welcome Matt – The group comes to a door rigged with a number of traps. "This area of the dungeon appears to be under construction. Fortune will cause 10,000 cp to fall from the ceiling at great speed causing heavy damage. On closer inspection the whole tree appears to have been carved from a massive deep blue tourmaline. As you squeeze through the pathway you notice that the walls, path and ceiling are all composed of life size, roughly made, doll parts. The pond is smooth and several glowing Koi fish can be seen swimming in the clear water. ", ", "A ghost bard of no fame who never got the chance to perform at the big show. A large banquet hall, with pewter utensils, earthenware plates, and fine food. This stretch of tunnel is scorched, as though a fire has recently passed through. report. If they break it open, there are... more eggs inside, about the size of a normal chicken egg but made of the same material and in the same colors. Along this trail, tall thin grave markers have been placed. The “bones” of a porcelain mechanical doll, with a mask in the place of the head. Some are plants and trees, some are animals and fish. Tactical Encounters: Cave Defenders. "The room contains a number of flensed livestock hanging on hooks, as if you've entered a butchery. ", 5e DnD Underdark Encounter. ", The crystal formations in the cave are small and colorful, appearing every so often from the stone walls. ", Over the years more calcium has been deposited on the pennies, trapping them within. Sep 15, 2016 - RPG Cave Battlemaps. A door painted onto a wall with two door knobs sticking out, one labeled ‘fame’ the other ‘fortune’. "A docile monster that is permanently invisible. If the players seek out the source of the smell, they find a crack in the wall that leads to an ancient banquet hall, inexplicably laid out with a feast. ", I don’t know why I’m even asking you. Several well known constellations can be seen in their work. The ice tunnel beyond is spacious, but the exit, once again, is tight. "The trail passes by half a stone face carved from a boulder, Just this half of the face is taller than any party member. Bats cover the ceiling, squeaking and fluttering around. The tunnel path has run into a low, calm creek with a bottom of smooth flat stone. Interestingly the smoke of the mosses is pleasant, like incense, and fills the cavern with flowery smoke. "The party comes across a glittering egg about the size of an adult halfling in kaleidoscopic colors. ", 20 Port Town Encounters. An undead, but coherrent, merchant runs a small item shop in the depths of the dungeon. "When you enter the dungeon, after clearing the first few rooms of traps, you realize that the homeless had already cleared out the area and is now using it as a place to live and sleep in, they say it’s better than sleeping in the streets. Once this is completed, the letters JOY will light up and the stone double doors swing open. The cavern was known for its mineral wealth as well as its magical properties. The Merchant seems disinterested in the world beyond the room their shop is located in, and if pressed seems to think they’re getting new supplies in once a week. Someone has come through this part of the tunnel and carved each formation into tiny, delicate stone flowers, without removing the crystal from where it formed. You can get encounters tools updates on Patreon and find me on Twitter @duncanthom The cavern here is made entirely of chalk. The room has nothing but a simple wooden table, upon which is a single vase, containing a large, dark purple flower. "Carved on the wall in code are the letters...H-A-S-T-U-R. It will cry and whimper if the party approaches. Xanathar’s Guide to Everything Challenge Rating Tables. "Dave - An 78-year old human commoner who has no idea who was captured for slavery by the owner(s) of the dungeon - has a curse on him that activates after 1d4 days, and casts Fireball on him. "In a completely filled treasure room a single sentient gold coin waits to liberate it's brothers and sisters. ", A several story deep library attended to by a seemingly human librarian that doesn’t know his library is deep in an underground dungeon. A small, golden statue of a dragon lies smashed by an empty pedestal, and at the end is a locked door with no keyhole. There is also a pdf of these and more tables at the DM's Guild as Arctic Encounters. Some are on pedestals but most are scattered on the floor as if someone has ransacked it but left everything inside. It will bring one book of choice for each person within the next few minutes who asks for one, but will not give multiple books to the same person. Who put him there is up to the dm. If a PC tries to get close, it automatically seals and reopens when no one is within 5 feet. ", After about a mile or so he wanders off again, down a branching fork in the tunnel.
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